Rigel Technologies — Founder & CEO (2016–2024)
Flagship product: WalkOVR
A wearable motion capture system that translates real body movement into VR locomotion — no treadmills, no room-scale setups. Custom hardware: IMU sensor nodes, proprietary PCB design, firmware, Unity and Unreal Engine integration. Shipped to 50+ countries.
What I actually built
WalkOVR wasn't a software side project. It was a full hardware product lifecycle — from soldering prototype boards in nation's top university accelerator lab to managing international DHL and FedEx shipments across customs borders of 50+ countries.
I designed the hardware architecture, wrote patent specifications, incorporated companies in Turkey and the US, ran a multi-platform crowdfunding campaign that raised ~$153K, negotiated with Silicon Valley VCs, secured multiple government R&D grants, and built a global direct-to-consumer operation — all with a small, talented and remote team.
The arc
University to patent (2015–2016) Started inside ITU Çekirdek, one of Turkey's top university incubators. sensor experiments, prototyping, PCB design, patent filing, and grant applications.
International pitch circuit (2017–2018) Won the Community Award at StartupLive Vienna. Pitched at Invest Istanbul London Demo Day, negotiated with Boost.vc in Silicon Valley. Incorporated a US entity. Went through the Innogate US accelerator. Gathered together with our customers and field-tested WalkOVR in New York and San Francisco. Filed for international trademark protection.
Kickstarter and global shipping (2019) Launched and funded the Kickstarter campaign within 4 hours, then continued through Indiegogo and Japanese Campfire — raising approximately $153K in total across platforms. Joined the Brinc MENA hardware accelerator in Bahrain. Secured an EPIC Mega Grant from Epic Games. Unlike many Kickstarter products, successfully designed, manufactured, and started shipping WalkOVR to 50+ countries while managing simultaneous R&D grants.
COVID branching: GYMOVR (2020–2022) When the pandemic killed trade shows and hands-on VR demos overnight, I branched our proprietary motion capture technology into GYMOVR — a fitness gaming product. VR cycling, kayaking, and exercise games. Built with Unity, shipped as Android APKs. Filed a separate trademark. Kept the core business alive while the world was shut down.
Peak operations & chip crisis (2021–2023) Global e-commerce at scale, active R&D grants, international shipping operations running. Due diligence with potential investors. Chip crisis and the decline of the business due to global stock outages.
By the numbers
- ~8 years from first prototype to current state
- 50+ countries shipped
- ~$153K raised through crowdfunding (Kickstarter + Indiegogo)
- 2 products — WalkOVR (VR motion capture) and GYMOVR (fitness gaming)
- IP portfolio — 2 patents trademarked in Germany and the UK, Global trademarks
- 2 companies, 6 accelerators, 3 R&D grants, startup challenges & success awards
What this journey taught me
Everything I bring to product leadership was stress-tested here: hardware-software integration, international go-to-market, IP strategy, grant and investor fundraising, supply chain management, regulatory navigation across borders, pivoting and branching under existential pressure, and building something from literally nothing with no safety net.
This wasn't a VC-funded sprint. It was a decade of bootstrapped execution — with very low Angel investor support, R&D grants, accelerator prices, crowdfunding, and real customer revenue.